Fellas, I have a couple of rules I think should be implemented for next season to better aid with our current roster management procedures. These are a couple things that have been eating at me for a while now. Feel free to post your thoughts on the subject below:
1. There should be a roster maximum of approximately 53 players
Since we do not have a salary cap, having a roster maximum during the season helps regulate roster balance. This safeguards from teams stockpiling their roster with 10 QBs or 16 CBs (as I have seen in previous seasons). Also, this keeps the free agent pool viable for teams to pull from throughout the year if they happen to be decimated by injury.
2. Raise the "overall" requirements for the free agency cuts in the offseason
Again, this is because we do not have a salary cap (which is fine). The formula we use to calculate our free agents is fine. But, we should add "3" to the various overalls. Some ppl say that this punishes the good teams. However, that's far from the truth. Just like in the NFL, teams are not able to keep core groups together for years on end. There are always "cap casualties", and usually, good players are cut from teams every year. That's part of managing a roster. If we want to be a league that thrives on SIM play -- just as we have since we started in Madden 10 -- this would help bridge the gap and make the league more competitive as a whole.
As stated before, feel free to post your thoughts below. I'm interested to hear the feedback. Thanks.
1. There should be a roster maximum of approximately 53 players
Since we do not have a salary cap, having a roster maximum during the season helps regulate roster balance. This safeguards from teams stockpiling their roster with 10 QBs or 16 CBs (as I have seen in previous seasons). Also, this keeps the free agent pool viable for teams to pull from throughout the year if they happen to be decimated by injury.
2. Raise the "overall" requirements for the free agency cuts in the offseason
Again, this is because we do not have a salary cap (which is fine). The formula we use to calculate our free agents is fine. But, we should add "3" to the various overalls. Some ppl say that this punishes the good teams. However, that's far from the truth. Just like in the NFL, teams are not able to keep core groups together for years on end. There are always "cap casualties", and usually, good players are cut from teams every year. That's part of managing a roster. If we want to be a league that thrives on SIM play -- just as we have since we started in Madden 10 -- this would help bridge the gap and make the league more competitive as a whole.
As stated before, feel free to post your thoughts below. I'm interested to hear the feedback. Thanks.
Last edited by BigJohnMic on March 3rd 2012, 3:30 pm; edited 1 time in total (Reason for editing : Typo)